29 lines
490 B
C++
29 lines
490 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MVVM/ViewModelTypeID.h"
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#include "Math/Range.h"
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struct FGuid;
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namespace UE
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{
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namespace Sequencer
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{
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class SEQUENCER_API IBindingLifetimeExtension
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{
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public:
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UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(IBindingLifetimeExtension)
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virtual ~IBindingLifetimeExtension() {}
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virtual const TArray<FFrameNumberRange>& GetInverseLifetimeRange() const = 0;
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};
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} // namespace Sequencer
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} // namespace UE
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