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UnrealEngine/Engine/Source/Editor/Sequencer/Public/MVVM/Extensions/IBindingLifetimeExtension.h
2025-05-18 13:04:45 +08:00

29 lines
490 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MVVM/ViewModelTypeID.h"
#include "Math/Range.h"
struct FGuid;
namespace UE
{
namespace Sequencer
{
class SEQUENCER_API IBindingLifetimeExtension
{
public:
UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(IBindingLifetimeExtension)
virtual ~IBindingLifetimeExtension() {}
virtual const TArray<FFrameNumberRange>& GetInverseLifetimeRange() const = 0;
};
} // namespace Sequencer
} // namespace UE