24 lines
713 B
C++
24 lines
713 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Delegates/Delegate.h"
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class FProperty;
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class IPropertyHandle;
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enum class EPropertyKeyedStatus : uint8;
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class ISequencerPropertyKeyedStatusHandler
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{
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public:
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virtual ~ISequencerPropertyKeyedStatusHandler() = default;
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DECLARE_DELEGATE_RetVal_OneParam(EPropertyKeyedStatus, FOnGetPropertyKeyedStatus, const IPropertyHandle&);
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/**
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* Returns the External Handler delegate for a given property
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* Used for cases where a property is keyed into a track that does not match the property path so requires custom logic to figure out its status
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*/
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virtual FOnGetPropertyKeyedStatus& GetExternalHandler(const FProperty* Property) = 0;
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};
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