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UnrealEngine/Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h
2025-05-18 13:04:45 +08:00

40 lines
843 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FMenuBuilder;
class UMovieSceneSequence;
/**
* Interface for sequencer object bindings
*/
class ISequencerEditorObjectBinding
{
public:
/** The display name text to be used for UX */
virtual FText GetDisplayName() const = 0;
/**
* Builds up the sequencer's "Add" menu.
*
* @param MenuBuilder The menu builder to change.
*/
virtual void BuildSequencerAddMenu(FMenuBuilder& MenuBuilder) = 0;
/**
* Returns whether a sequence is supported by this tool.
*
* @param InSequence The sequence that could be supported.
* @return true if the type is supported.
*/
virtual bool SupportsSequence(UMovieSceneSequence* InSequence) const = 0;
public:
/** Virtual destructor. */
virtual ~ISequencerEditorObjectBinding() { }
};