Files
UnrealEngine/Engine/Source/Editor/Sequencer/Private/SkeletalMeshComponentSchema.h
2025-05-18 13:04:45 +08:00

31 lines
1023 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "ISequencerObjectSchema.h"
class ISequencer;
class FMenuBuilder;
class USkeletalMeshComponent;
enum class EAnimInstanceLocatorFragmentType;
namespace UE::Sequencer
{
class FSkeletalMeshComponentSchema : public IObjectSchema
{
public:
UObject* GetParentObject(UObject* Object) const override;
FObjectSchemaRelevancy GetRelevancy(const UObject* InObject) const override;
TSharedPtr<FExtender> ExtendObjectBindingMenu(TSharedRef<FUICommandList> CommandList, TWeakPtr<ISequencer> WeakSequencer, TArrayView<UObject* const> ContextSensitiveObjects) const override;
private:
void HandleTrackMenuExtensionAddTrack(FMenuBuilder& AddTrackMenuBuilder, TWeakPtr<ISequencer> WeakSequencer, TArray<USkeletalMeshComponent*> Components) const;
void BindAnimationInstance(TWeakPtr<ISequencer> WeakSequencer, TArray<USkeletalMeshComponent*> Components, EAnimInstanceLocatorFragmentType Type) const;
};
} // namespace UE::Sequencer