31 lines
1023 B
C++
31 lines
1023 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "ISequencerObjectSchema.h"
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class ISequencer;
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class FMenuBuilder;
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class USkeletalMeshComponent;
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enum class EAnimInstanceLocatorFragmentType;
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namespace UE::Sequencer
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{
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class FSkeletalMeshComponentSchema : public IObjectSchema
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{
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public:
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UObject* GetParentObject(UObject* Object) const override;
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FObjectSchemaRelevancy GetRelevancy(const UObject* InObject) const override;
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TSharedPtr<FExtender> ExtendObjectBindingMenu(TSharedRef<FUICommandList> CommandList, TWeakPtr<ISequencer> WeakSequencer, TArrayView<UObject* const> ContextSensitiveObjects) const override;
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private:
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void HandleTrackMenuExtensionAddTrack(FMenuBuilder& AddTrackMenuBuilder, TWeakPtr<ISequencer> WeakSequencer, TArray<USkeletalMeshComponent*> Components) const;
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void BindAnimationInstance(TWeakPtr<ISequencer> WeakSequencer, TArray<USkeletalMeshComponent*> Components, EAnimInstanceLocatorFragmentType Type) const;
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};
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} // namespace UE::Sequencer
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