32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/ContainersFwd.h"
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#include "MovieSceneTimeUnit.h"
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#include "Scripting/OutlinerScriptingObject.h"
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#include "SequencerModuleOutlinerScriptingObject.generated.h"
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struct FFrameNumber;
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struct FSequencerViewModelScriptingStruct;
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class UMovieSceneSection;
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UCLASS()
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class USequencerModuleOutlinerScriptingObject : public USequencerOutlinerScriptingObject
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{
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public:
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GENERATED_BODY()
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UFUNCTION(BlueprintCallable, Category = "Sequencer Editor")
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TArray<UMovieSceneSection*> GetSections(const TArray<FSequencerViewModelScriptingStruct>& InNodes) const;
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UFUNCTION(BlueprintCallable, Category = "Sequencer Editor")
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FFrameNumber GetNextKey(const TArray<FSequencerViewModelScriptingStruct>& InNodes, FFrameNumber FrameNumber, EMovieSceneTimeUnit TimeUnit = EMovieSceneTimeUnit::DisplayRate) const;
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UFUNCTION(BlueprintCallable, Category = "Sequencer Editor")
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FFrameNumber GetPreviousKey(const TArray<FSequencerViewModelScriptingStruct>& InNodes, FFrameNumber FrameNumber, EMovieSceneTimeUnit TimeUnit = EMovieSceneTimeUnit::DisplayRate) const;
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}; |