33 lines
686 B
C++
33 lines
686 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class ISequencer;
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class SExposeBindingWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SExposeBindingWidget){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, TWeakPtr<ISequencer> InWeakSequencer);
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private:
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void Reconstruct();
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void OnNewTextCommitted(const FText& InNewText, ETextCommit::Type CommitType);
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void ExposeAsName(FName InNewName);
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FReply RemoveFromExposedName(FName InNameToRemove);
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private:
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/** The sequencer UI instance that is currently open */
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TWeakPtr<ISequencer> WeakSequencer;
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}; |