74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/Widget.h"
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#include "Widgets/SWidget.h"
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#include "UObject/SoftObjectPath.h"
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#include "UObject/SoftObjectPtr.h"
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#include "PropertyViewBase.generated.h"
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class SBorder;
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/** Sets a delegate called when the property value changes */
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPropertyValueChanged, FName, PropertyName);
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/**
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* Base of property view allows you to display the value of an object properties.
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*/
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UCLASS(Abstract)
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class SCRIPTABLEEDITORWIDGETS_API UPropertyViewBase : public UWidget
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{
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GENERATED_BODY()
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protected:
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/** The object to view. */
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UPROPERTY(meta = (DisplayName="Object"))
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TSoftObjectPtr<UObject> Object;
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UPROPERTY()
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FSoftObjectPath SoftObjectPath_DEPRECATED;
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/** Load the object (if it's an asset) when the widget is created. */
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UPROPERTY(EditAnywhere, AdvancedDisplay, Category = "View")
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bool bAutoLoadAsset = true;
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/** Sets a delegate called when the property value changes */
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UPROPERTY(BlueprintAssignable, Category = "View|Event")
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FOnPropertyValueChanged OnPropertyChanged;
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public:
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UFUNCTION(BlueprintCallable, Category = "View")
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UObject* GetObject() const;
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UFUNCTION(BlueprintCallable, Category = "View")
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void SetObject(UObject* NewObject);
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protected:
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virtual void BuildContentWidget() PURE_VIRTUAL(UPropertyViewBase::BuildContentWidget, );
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virtual void OnObjectChanged() { }
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TSharedPtr<SBorder> GetDisplayWidget() const { return DisplayedWidget; }
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void OnPropertyChangedBroadcast(FName PropertyName);
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//~ UWidget interface
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public:
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virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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virtual const FText GetPaletteCategory() override;
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protected:
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virtual TSharedRef<SWidget> RebuildWidget() override;
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//~ End of UWidget interface
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//~ UObject interface
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public:
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virtual void PostLoad() override;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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//~ End of UObject interface
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private:
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TSharedPtr<SBorder> DisplayedWidget;
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};
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