72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Views/STableViewBase.h"
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#include "Widgets/Views/SHeaderRow.h"
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#include "Widgets/Views/STableRow.h"
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#include "SceneOutlinerPublicTypes.h"
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#include "ISceneOutlinerColumn.h"
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#include "Misc/CoreDelegates.h"
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class ISceneOutliner;
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/** A delegate used to factory a new TextInfo Column */
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DECLARE_DELEGATE_RetVal_OneParam(FString, FGetTextForItem, const ISceneOutlinerTreeItem&);
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/**
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* A custom column for the SceneOutliner which is capable of displaying any text based information related to items
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* Note: Only has support for text, any other requirements should have a custom column made
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*/
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class SCENEOUTLINER_API FTextInfoColumn : public ISceneOutlinerColumn
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{
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public:
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/**
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* Constructor
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*/
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FTextInfoColumn(ISceneOutliner& Outliner, const FName InColumnName, const FGetTextForItem& InGetTextForItem, const FText InColumnToolTip);
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virtual ~FTextInfoColumn() {}
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// Factory function to create a TextInfoColumn (This column is not registered by default because of it's requirements and therefore requires a factory!)
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static TSharedRef<ISceneOutlinerColumn> CreateTextInfoColumn(ISceneOutliner& Outliner, const FName InColumnName, const FGetTextForItem InGetTextForItem, const FText InColumnToolTip);
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//////////////////////////////////////////////////////////////////////////
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// Begin ISceneOutlinerColumn Implementation
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virtual FName GetColumnID() override;
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
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virtual const TSharedRef< SWidget > ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row) override;
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virtual void PopulateSearchStrings(const ISceneOutlinerTreeItem& Item, TArray< FString >& OutSearchStrings) const override;
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virtual bool SupportsSorting() const override;
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virtual void SortItems(TArray<FSceneOutlinerTreeItemPtr>& RootItems, const EColumnSortMode::Type SortMode) const override;
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// End ISceneOutlinerColumn Implementation
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//////////////////////////////////////////////////////////////////////////
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private:
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FText GetInfoForItem(TWeakPtr<ISceneOutlinerTreeItem> TreeItem) const;
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FName ColumnName;
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FText ColumnToolTip;
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/** Weak reference to the outliner widget that owns our list */
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TWeakPtr< ISceneOutliner > SceneOutlinerWeak;
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/* Delegate Called to Get Display Text for an item in the column*/
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FGetTextForItem GetTextForItem;
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};
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