40 lines
873 B
C++
40 lines
873 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "SceneOutlinerMenuContext.generated.h"
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class SSceneOutliner;
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UCLASS()
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class SCENEOUTLINER_API USceneOutlinerMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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USceneOutlinerMenuContext(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bShowParentTree = false;
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bRepresentingPartitionedWorld = false;
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bRepresentingGameWorld = false;
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NumSelectedItems = 0;
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NumSelectedFolders = 0;
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NumWorldsSelected = 0;
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NumPinnedItems = 0;
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}
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TWeakPtr<SSceneOutliner> SceneOutliner;
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bool bShowParentTree;
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bool bRepresentingGameWorld;
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bool bRepresentingPartitionedWorld;
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int32 NumSelectedItems;
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int32 NumSelectedFolders;
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int32 NumWorldsSelected;
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int32 NumPinnedItems;
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};
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