37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "SceneOutlinerFwd.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Views/SHeaderRow.h"
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template<typename ItemType> class STableRow;
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/**
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* Interface for a scene outliner column
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*/
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class ISceneOutlinerColumn : public TSharedFromThis< ISceneOutlinerColumn >
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{
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public:
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virtual ~ISceneOutlinerColumn() {}
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virtual FName GetColumnID() = 0;
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() = 0;
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virtual const TSharedRef< SWidget > ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row) = 0;
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virtual void Tick(double InCurrentTime, float InDeltaTime) {}
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public:
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/** Optionally overridden interface methods */
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virtual void PopulateSearchStrings( const ISceneOutlinerTreeItem& Item, TArray< FString >& OutSearchStrings ) const {}
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virtual bool SupportsSorting() const { return false; }
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virtual void SortItems(TArray<FSceneOutlinerTreeItemPtr>& OutItems, const EColumnSortMode::Type SortMode) const {}
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};
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