27 lines
744 B
C++
27 lines
744 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ActorMode.h"
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class FActorModeInteractive : public FActorMode
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{
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public:
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SCENEOUTLINER_API FActorModeInteractive(const FActorModeParams& Params);
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SCENEOUTLINER_API virtual ~FActorModeInteractive();
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SCENEOUTLINER_API virtual bool IsInteractive() const override { return true; }
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protected:
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/* Events */
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void OnMapChange(uint32 MapFlags);
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void OnNewCurrentLevel();
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SCENEOUTLINER_API virtual void OnActorLabelChanged(AActor* ChangedActor);
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void OnLevelSelectionChanged(UObject* Obj);
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void OnObjectsReplaced(const TMap<UObject*, UObject*>& ReplacementMap);
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void OnLevelActorRequestsRename(const AActor* Actor);
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void OnPostLoadMapWithWorld(UWorld* World);
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};
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