Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h
2025-05-18 13:04:45 +08:00

27 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ActorMode.h"
class SCENEOUTLINER_API FActorFolderPickingMode : public FActorMode
{
public:
FActorFolderPickingMode(SSceneOutliner* InSceneOutliner, FOnSceneOutlinerItemPicked InOnItemPicked, TWeakObjectPtr<UWorld> InSpecifiedWorldToDisplay = nullptr, const FFolder::FRootObject& InRootObject = FFolder::GetInvalidRootObject());
virtual ~FActorFolderPickingMode() {}
/* Begin ISceneOutlinerMode Implementation */
virtual void OnFilterTextCommited(FSceneOutlinerItemSelection& Selection, ETextCommit::Type CommitType) override;
virtual void OnItemSelectionChanged(FSceneOutlinerTreeItemPtr Item, ESelectInfo::Type SelectionType, const FSceneOutlinerItemSelection& Selection) override;
virtual void CreateViewContent(FMenuBuilder& MenuBuilder) override;
virtual bool ShowViewButton() const override { return true; }
virtual bool ShouldShowFolders() const { return true; }
protected:
virtual TUniquePtr<ISceneOutlinerHierarchy> CreateHierarchy() override;
/* End ISceneOutlinerMode Implementation */
/** Delegate to call when an item is picked */
FOnSceneOutlinerItemPicked OnItemPicked;
FFolder::FRootObject RootObject;
};