27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ActorMode.h"
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class SCENEOUTLINER_API FActorFolderPickingMode : public FActorMode
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{
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public:
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FActorFolderPickingMode(SSceneOutliner* InSceneOutliner, FOnSceneOutlinerItemPicked InOnItemPicked, TWeakObjectPtr<UWorld> InSpecifiedWorldToDisplay = nullptr, const FFolder::FRootObject& InRootObject = FFolder::GetInvalidRootObject());
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virtual ~FActorFolderPickingMode() {}
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/* Begin ISceneOutlinerMode Implementation */
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virtual void OnFilterTextCommited(FSceneOutlinerItemSelection& Selection, ETextCommit::Type CommitType) override;
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virtual void OnItemSelectionChanged(FSceneOutlinerTreeItemPtr Item, ESelectInfo::Type SelectionType, const FSceneOutlinerItemSelection& Selection) override;
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virtual void CreateViewContent(FMenuBuilder& MenuBuilder) override;
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virtual bool ShowViewButton() const override { return true; }
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virtual bool ShouldShowFolders() const { return true; }
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protected:
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virtual TUniquePtr<ISceneOutlinerHierarchy> CreateHierarchy() override;
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/* End ISceneOutlinerMode Implementation */
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/** Delegate to call when an item is picked */
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FOnSceneOutlinerItemPicked OnItemPicked;
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FFolder::FRootObject RootObject;
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}; |