Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
2025-05-18 13:04:45 +08:00

91 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "ActorBaseTreeItem.h"
#include "UObject/ObjectKey.h"
#include "WorldPartition/WorldPartitionHandle.h"
class UActorDescContainerInstance;
class UExternalDataLayerAsset;
class FWorldPartitionActorDesc;
class UToolMenu;
/** A tree item that represents an actor in the world */
struct SCENEOUTLINER_API FActorDescTreeItem : IActorBaseTreeItem
{
public:
DECLARE_DELEGATE_RetVal_OneParam(bool, FFilterPredicate, const FWorldPartitionActorDescInstance*);
DECLARE_DELEGATE_RetVal_OneParam(bool, FInteractivePredicate, const FWorldPartitionActorDescInstance*);
bool Filter(FFilterPredicate Pred) const
{
return Pred.Execute(*ActorDescHandle);
}
bool GetInteractiveState(FInteractivePredicate Pred) const
{
return Pred.Execute(*ActorDescHandle);
}
/** The actor desc this tree item is associated with. */
FWorldPartitionHandle ActorDescHandle;
/** Constant identifier for this tree item */
FSceneOutlinerTreeItemID ID;
static FSceneOutlinerTreeItemID ComputeTreeItemID(FGuid InActorGuid, UActorDescContainerInstance* InContainer);
static bool ShouldDisplayInOutliner(const FWorldPartitionActorDescInstance* InActorDescInstance);
UE_DEPRECATED(5.4, "Use FWorldPartitionActorDescInstance version instead")
static bool ShouldDisplayInOutliner(const FWorldPartitionActorDesc* ActorDesc) { return false;}
/** Static type identifier for this tree item class */
static const FSceneOutlinerTreeItemType Type;
/** Construct this item from an actor desc */
FActorDescTreeItem(const FGuid& InActorGuid, UActorDescContainerInstance* InContainerInstance);
/** Construct this item from an actor desc instance */
FActorDescTreeItem(const FWorldPartitionActorDescInstance* InActorDescInstance);
UE_DEPRECATED(5.4, "Use FWorldPartitionActorDescInstance version instead")
FActorDescTreeItem(const FGuid& InActorGuid, class UActorDescContainer* InContainer) : IActorBaseTreeItem(Type) {}
/* Begin ISceneOutlinerTreeItem Implementation */
virtual bool IsValid() const override { return *ActorDescHandle != nullptr; }
virtual FSceneOutlinerTreeItemID GetID() const override;
virtual FString GetDisplayString() const override;
virtual bool CanInteract() const override;
virtual TSharedRef<SWidget> GenerateLabelWidget(ISceneOutliner& Outliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow) override;
virtual void GenerateContextMenu(UToolMenu* Menu, SSceneOutliner& Outliner) override;
virtual bool HasVisibilityInfo() const override { return true; }
virtual bool GetVisibility() const override;
virtual bool ShouldShowPinnedState() const override;
virtual bool ShouldShowVisibilityState() const override { return false; }
virtual bool HasPinnedStateInfo() const override { return true; }
virtual bool GetPinnedState() const override;
virtual FString GetPackageName() const override;
/* End ISceneOutlinerTreeItem Implementation */
/* Begin IActorBaseTreeItem Implementation */
virtual const FGuid& GetGuid() const override { return ActorGuid; }
/* End IActorBaseTreeItem Implementation */
UExternalDataLayerAsset* GetExternalDataLayerAsset() const;
void FocusActorBounds() const;
protected:
FString DisplayString;
private:
mutable TSoftObjectPtr<UExternalDataLayerAsset> CachedExternalDataLayerAsset;
void CopyActorFilePathtoClipboard() const;
FGuid ActorGuid;
};