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UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h
2025-05-18 13:04:45 +08:00

22 lines
573 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISceneOutlinerTreeItem.h"
#include "SceneOutlinerStandaloneTypes.h"
struct FGuid;
/** A tree item that represents an actor, loaded or unloaded */
struct SCENEOUTLINER_API IActorBaseTreeItem : ISceneOutlinerTreeItem
{
public:
IActorBaseTreeItem(FSceneOutlinerTreeItemType InType) : ISceneOutlinerTreeItem(InType) {}
/** Static type identifier for the base class tree item */
static const FSceneOutlinerTreeItemType Type;
virtual const FGuid& GetGuid() const =0;
};