47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Views/SHeaderRow.h"
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#include "ISceneOutliner.h"
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#include "SceneOutlinerPublicTypes.h"
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#include "ISceneOutlinerColumn.h"
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template<typename ItemType> class STableRow;
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/** A column for the SceneOutliner that displays the item label */
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class FSceneOutlinerItemLabelColumn : public ISceneOutlinerColumn
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{
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public:
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FSceneOutlinerItemLabelColumn(ISceneOutliner& SceneOutliner) : WeakSceneOutliner(StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared())) {}
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virtual ~FSceneOutlinerItemLabelColumn() {}
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static FName GetID() { return FSceneOutlinerBuiltInColumnTypes::Label(); }
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//////////////////////////////////////////////////////////////////////////
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// Begin ISceneOutlinerColumn Implementation
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virtual FName GetColumnID() override;
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
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virtual const TSharedRef< SWidget > ConstructRowWidget( FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row ) override;
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virtual void PopulateSearchStrings( const ISceneOutlinerTreeItem& Item, TArray< FString >& OutSearchStrings ) const override;
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virtual bool SupportsSorting() const override { return true; }
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virtual void SortItems(TArray<FSceneOutlinerTreeItemPtr>& RootItems, const EColumnSortMode::Type SortMode) const override;
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// End ISceneOutlinerColumn Implementation
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//////////////////////////////////////////////////////////////////////////
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private:
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TWeakPtr<ISceneOutliner> WeakSceneOutliner;
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};
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