Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerItemLabelColumn.h
2025-05-18 13:04:45 +08:00

47 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/SHeaderRow.h"
#include "ISceneOutliner.h"
#include "SceneOutlinerPublicTypes.h"
#include "ISceneOutlinerColumn.h"
template<typename ItemType> class STableRow;
/** A column for the SceneOutliner that displays the item label */
class FSceneOutlinerItemLabelColumn : public ISceneOutlinerColumn
{
public:
FSceneOutlinerItemLabelColumn(ISceneOutliner& SceneOutliner) : WeakSceneOutliner(StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared())) {}
virtual ~FSceneOutlinerItemLabelColumn() {}
static FName GetID() { return FSceneOutlinerBuiltInColumnTypes::Label(); }
//////////////////////////////////////////////////////////////////////////
// Begin ISceneOutlinerColumn Implementation
virtual FName GetColumnID() override;
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
virtual const TSharedRef< SWidget > ConstructRowWidget( FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row ) override;
virtual void PopulateSearchStrings( const ISceneOutlinerTreeItem& Item, TArray< FString >& OutSearchStrings ) const override;
virtual bool SupportsSorting() const override { return true; }
virtual void SortItems(TArray<FSceneOutlinerTreeItemPtr>& RootItems, const EColumnSortMode::Type SortMode) const override;
// End ISceneOutlinerColumn Implementation
//////////////////////////////////////////////////////////////////////////
private:
TWeakPtr<ISceneOutliner> WeakSceneOutliner;
};