Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerActorInfoColumn.h
2025-05-18 13:04:45 +08:00

72 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/SHeaderRow.h"
#include "Widgets/Views/STableRow.h"
#include "SceneOutlinerPublicTypes.h"
#include "Misc/EnumRange.h"
#include "ISceneOutlinerColumn.h"
class ISceneOutliner;
/**
* A custom column for the SceneOutliner which is used to display the Class/Type of Actors
Note: Used to have support for displaying a variety of details related to Actors, that functionality
has been moved FTextInfoColumn (See SceneOutlinerModule::CreateActorInfoColumns)
*/
class FTypeInfoColumn : public ISceneOutlinerColumn
{
public:
/**
* Constructor
*/
FTypeInfoColumn( ISceneOutliner& Outliner);
virtual ~FTypeInfoColumn() {}
static FName GetID() { return FSceneOutlinerBuiltInColumnTypes::ActorInfo(); }
//////////////////////////////////////////////////////////////////////////
// Begin ISceneOutlinerColumn Implementation
virtual FName GetColumnID() override;
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
virtual const TSharedRef< SWidget > ConstructRowWidget( FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row ) override;
virtual void PopulateSearchStrings( const ISceneOutlinerTreeItem& Item, TArray< FString >& OutSearchStrings ) const override;
virtual bool SupportsSorting() const override;
virtual void SortItems(TArray<FSceneOutlinerTreeItemPtr>& RootItems, const EColumnSortMode::Type SortMode) const override;
// End ISceneOutlinerColumn Implementation
//////////////////////////////////////////////////////////////////////////
FText GetTextForItem( const TWeakPtr<ISceneOutlinerTreeItem> TreeItem ) const;
private:
TSharedPtr<SWidget> ConstructClassHyperlink( ISceneOutlinerTreeItem& TreeItem );
EVisibility GetColumnDataVisibility( bool bIsClassHyperlink ) const;
FText MakeComboText( ) const;
FText MakeComboToolTipText( ) const;
FText GetSelectedMode() const;
private:
/** Weak reference to the outliner widget that owns our list */
TWeakPtr< ISceneOutliner > SceneOutlinerWeak;
};