36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Features/IModularFeatures.h"
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// IRewindDebuggerExtension
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//
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// interface class for extensions which add functionality to the rewind debugger
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// these will get updated on scrub/playback to handle things like updating the world state to match recorded data from that time for a particular system
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//
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class IRewindDebugger;
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class REWINDDEBUGGERINTERFACE_API IRewindDebuggerExtension : public IModularFeature
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{
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public:
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static const FName ModularFeatureName;
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// debugging name for this extension
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virtual FString GetName() { return TEXT("RewindDebugger Extension"); }
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// called while scrubbing, playing back, or paused
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virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger) {};
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// called when recording has started
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virtual void RecordingStarted(IRewindDebugger* RewindDebugger) {};
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// called when recording has ended
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virtual void RecordingStopped(IRewindDebugger* RewindDebugger) {};
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// called when recording is unloaded
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virtual void Clear(IRewindDebugger* RewindDebugger) {};
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};
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