Files
UnrealEngine/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
2025-05-18 13:04:45 +08:00

21 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IRewindDebugger.h"
#include "Features/IModularFeatures.h"
// Interface class for adding custom double click handling to components
class REWINDDEBUGGERINTERFACE_API IRewindDebuggerDoubleClickHandler : public IModularFeature
{
public:
static const FName ModularFeatureName;
// returns the name of a type of UObject for which this menu extender will be called
virtual FName GetTargetTypeName() const = 0;
// called when the selected component has been double clicked. return true if something was opened
virtual bool HandleDoubleClick(IRewindDebugger* IRewindDebugger) = 0;
};