39 lines
894 B
C++
39 lines
894 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Templates/SharedPointer.h"
|
|
|
|
class SRenderResourceViewerWidget;
|
|
class SDockTab;
|
|
class FSpawnTabArgs;
|
|
|
|
/**
|
|
* Struct Viewer module
|
|
*/
|
|
class FRenderResourceViewerModule : public IModuleInterface
|
|
{
|
|
public:
|
|
/**
|
|
* Called right after the module DLL has been loaded and the module object has been created
|
|
*/
|
|
virtual void StartupModule() override;
|
|
|
|
/**
|
|
* Called before the module is unloaded, right before the module object is destroyed.
|
|
*/
|
|
virtual void ShutdownModule() override;
|
|
|
|
private:
|
|
TSharedRef<SDockTab> CreateTab(const FSpawnTabArgs& Args);
|
|
|
|
void AssignWindow(const TSharedRef<SRenderResourceViewerWidget>& InWindow)
|
|
{
|
|
RenderResourceViewerWindow = InWindow;
|
|
}
|
|
|
|
TWeakPtr<class SRenderResourceViewerWidget> RenderResourceViewerWindow;
|
|
};
|