45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RenderResourceViewerModule.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "Framework/Docking/TabManager.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Modules/ModuleManager.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "SRenderResourceViewer.h"
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#define LOCTEXT_NAMESPACE "RenderResourceViewerModule"
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IMPLEMENT_MODULE(FRenderResourceViewerModule, RenderResourceViewer);
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FName RenderResourceViewerTabId("RenderResourceViewer");
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void FRenderResourceViewerModule::StartupModule()
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{
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(RenderResourceViewerTabId, FOnSpawnTab::CreateRaw(this, &FRenderResourceViewerModule::CreateTab))
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.SetDisplayName(NSLOCTEXT("RenderResourceViewer", "TabTitle", "Render Resource Viewer"))
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.SetTooltipText(NSLOCTEXT("RenderResourceViewer", "TooltipText", "Open the render resource viewer."))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory())
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.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.UserDefinedStruct"));
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}
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void FRenderResourceViewerModule::ShutdownModule()
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{
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if (FSlateApplication::IsInitialized())
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(RenderResourceViewerTabId);
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}
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}
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TSharedRef<SDockTab> FRenderResourceViewerModule::CreateTab(const FSpawnTabArgs& Args)
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{
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const TSharedRef<SDockTab> DockTab = SNew(SDockTab).TabRole(ETabRole::NomadTab);
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TSharedRef<SRenderResourceViewerWidget> WindowRef = SNew(SRenderResourceViewerWidget, DockTab, Args.GetOwnerWindow());
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DockTab->SetContent(WindowRef);
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AssignWindow(WindowRef);
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return DockTab;
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}
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#undef LOCTEXT_NAMESPACE
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