23 lines
753 B
C++
23 lines
753 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreFwd.h"
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class FProperty;
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class FEditPropertyChain;
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namespace PropertyEditorPolicy
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{
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class IEditConstPolicy
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{
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public:
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virtual bool CanEditProperty(const FEditPropertyChain& PropertyChain, const UObject* Object) const = 0;
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virtual bool CanEditProperty(const FProperty* Property, const UObject* Object) const = 0;
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};
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PROPERTYEDITOR_API bool IsPropertyEditConst(const FEditPropertyChain& PropertyChain, UObject* Object);
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PROPERTYEDITOR_API bool IsPropertyEditConst(const FProperty* Property, UObject* Object);
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PROPERTYEDITOR_API void RegisterEditConstPolicy(IEditConstPolicy* Policy);
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PROPERTYEDITOR_API void UnregisterEditConstPolicy(IEditConstPolicy* Policy);
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} |