Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Public/IPropertyTreeRow.h
2025-05-18 13:04:45 +08:00

16 lines
262 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FPropertyPath;
class IPropertyTreeRow
{
public:
virtual TSharedPtr< FPropertyPath > GetPropertyPath() const = 0;
virtual bool IsCursorHovering() const = 0;
};