16 lines
262 B
C++
16 lines
262 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FPropertyPath;
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class IPropertyTreeRow
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{
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public:
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virtual TSharedPtr< FPropertyPath > GetPropertyPath() const = 0;
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virtual bool IsCursorHovering() const = 0;
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};
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