22 lines
851 B
C++
22 lines
851 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTableColumn.h"
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#include "IPropertyTableUtilities.h"
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class IPropertyTableCell;
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class IPropertyTableCellPresenter;
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class IPropertyTableCustomColumn
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{
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public:
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virtual ~IPropertyTableCustomColumn() {}
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virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const = 0;
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virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const = 0;
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virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const = 0;
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};
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