Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
2025-05-18 13:04:45 +08:00

22 lines
851 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableUtilities.h"
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class IPropertyTableCustomColumn
{
public:
virtual ~IPropertyTableCustomColumn() {}
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const = 0;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const = 0;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const = 0;
};