22 lines
701 B
C++
22 lines
701 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Templates/SharedPointer.h"
|
|
|
|
class IDetailChildrenBuilder;
|
|
class IPropertyHandle;
|
|
|
|
/* Customizes properties children in a detail view. */
|
|
class IDetailPropertyChildrenCustomizationHandler
|
|
{
|
|
public:
|
|
virtual ~IDetailPropertyChildrenCustomizationHandler() = default;
|
|
|
|
/* Returns true if the handler should override provided property's children. */
|
|
virtual bool ShouldCustomizeChildren(TSharedRef<IPropertyHandle> InPropertyHandle) = 0;
|
|
|
|
/* Gives a chance to customize provided property's children. */
|
|
virtual void CustomizeChildren(IDetailChildrenBuilder& ChildrenBuilder, TSharedPtr<IPropertyHandle> PropertyHandle) {}
|
|
};
|