34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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class FPropertyPath;
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class SWidget;
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/**
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* A customization applied to the whole details panel which can update any Name widget
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*/
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class FDetailsNameWidgetOverrideCustomization : public TSharedFromThis<FDetailsNameWidgetOverrideCustomization>
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{
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public:
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/**
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* default constructor
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*/
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PROPERTYEDITOR_API explicit FDetailsNameWidgetOverrideCustomization();
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/**
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* destructor
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*/
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PROPERTYEDITOR_API virtual ~FDetailsNameWidgetOverrideCustomization() = default;
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/**
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* @param InnerNameContent the unaltered content of the Name widget. It shows what would
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* be there normally with no modification by this customization
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* @param Path the FPropertyPath for the current property
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* @return the new TSharedRef<SWidget> for the Name widget if one is provided, else it returns
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* the default Name widget for the current property path
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*/
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PROPERTYEDITOR_API virtual TSharedRef<SWidget> CustomizeName( TSharedRef<SWidget> InnerNameContent, FPropertyPath& Path);
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}; |