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UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/SDetailsViewBase.h
2025-05-18 13:04:45 +08:00

588 lines
26 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetThumbnail.h"
#include "DetailColumnSizeData.h"
#include "DetailFilter.h"
#include "DetailsViewConfig.h"
#include "DetailTreeNode.h"
#include "Framework/Commands/UICommandList.h"
#include "IDetailsView.h"
#include "IDetailsViewPrivate.h"
#include "Input/Reply.h"
#include "IPropertyUtilities.h"
#include "Layout/Visibility.h"
#include "Misc/Attribute.h"
#include "PropertyEditorModule.h"
#include "PropertyNode.h"
#include "PropertyPath.h"
#include "PropertyRowGenerator.h"
#include "StringPrefixTree.h"
#include "Widgets/SWindow.h"
#include "Widgets/Views/STableRow.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STreeView.h"
class FAssetThumbnailPool;
class FDetailCategoryImpl;
class FDetailLayoutBuilderImpl;
class FDetailTreeNode;
class FNotifyHook;
class FPropertyEditor;
class FUICommandList;
class IClassViewerFilter;
class IDetailCustomization;
class IDetailKeyframeHandler;
class IDetailPropertyExtensionHandler;
class IDetailPropertyChildrenCustomizationHandler;
class IPropertyGenerationUtilities;
class IPropertyUtilities;
class SDetailNameArea;
class SSearchBox;
struct FDetailsViewObjectRoot;
typedef STreeView< TSharedRef<FDetailTreeNode> > SDetailTree;
class SDetailsViewBase : public IDetailsViewPrivate
{
public:
SDetailsViewBase();
virtual ~SDetailsViewBase();
/**
* @return true of the details view can be updated from editor selection
*/
virtual bool IsUpdatable() const override
{
return DetailsViewArgs.bUpdatesFromSelection;
}
virtual bool HasActiveSearch() const override
{
return CurrentFilter.FilterStrings.Num() > 0;
}
virtual int32 GetNumVisibleTopLevelObjects() const override
{
return NumVisibleTopLevelObjectNodes;
}
/** @return The identifier for this details view, or NAME_None is this view is anonymous */
virtual FName GetIdentifier() const override
{
return DetailsViewArgs.ViewIdentifier;
}
/**
* Sets the visible state of the filter box/property grid area
*/
virtual void HideFilterArea(bool bHide) override;
/**
* IDetailsView interface
*/
virtual TArray< FPropertyPath > GetPropertiesInOrderDisplayed() const override;
virtual TArray<TPair<int32, FPropertyPath>> GetPropertyRowNumbers() const override;
virtual int32 CountRows() const override;
virtual void HighlightProperty(const FPropertyPath& Property) override;
virtual void ScrollPropertyIntoView(const FPropertyPath& Property, bool bExpandProperty = false) override;
virtual FSlateRect GetPaintSpacePropertyBounds(const TSharedRef<FDetailTreeNode>& InDetailTreeNode, bool bIncludeChildren = true) const override;
virtual FSlateRect GetTickSpacePropertyBounds(const TSharedRef<FDetailTreeNode>& InDetailTreeNode, bool bIncludeChildren = true) const override;
virtual bool IsAncestorCollapsed(const TSharedRef<IDetailTreeNode>& Node) const override;
virtual void ShowAllAdvancedProperties() override;
virtual void SetOnDisplayedPropertiesChanged(FOnDisplayedPropertiesChanged InOnDisplayedPropertiesChangedDelegate) override;
virtual FOnDisplayedPropertiesChanged& GetOnDisplayedPropertiesChanged() override { return OnDisplayedPropertiesChangedDelegate; }
virtual void SetDisableCustomDetailLayouts( bool bInDisableCustomDetailLayouts ) override { bDisableCustomDetailLayouts = bInDisableCustomDetailLayouts; }
virtual void SetIsPropertyVisibleDelegate(FIsPropertyVisible InIsPropertyVisible) override;
virtual FIsPropertyVisible& GetIsPropertyVisibleDelegate() override { return IsPropertyVisibleDelegate; }
virtual void SetIsCustomRowVisibleDelegate(FIsCustomRowVisible InIsCustomRowVisible) override;
virtual FIsCustomRowVisible& GetIsCustomRowVisibleDelegate() override { return IsCustomRowVisibleDelegate; }
virtual void SetIsPropertyReadOnlyDelegate(FIsPropertyReadOnly InIsPropertyReadOnly) override;
virtual FIsCustomRowReadOnly& GetIsCustomRowReadOnlyDelegate() override { return IsCustomRowReadOnlyDelegate; }
virtual void SetIsCustomRowReadOnlyDelegate(FIsCustomRowReadOnly InIsCustomRowReadOnly) override;
virtual FIsPropertyReadOnly& GetIsPropertyReadOnlyDelegate() override { return IsPropertyReadOnlyDelegate; }
virtual void SetIsPropertyEditingEnabledDelegate(FIsPropertyEditingEnabled IsPropertyEditingEnabled) override;
virtual FIsPropertyEditingEnabled& GetIsPropertyEditingEnabledDelegate() override { return IsPropertyEditingEnabledDelegate; }
virtual bool IsPropertyEditingEnabled() const override;
virtual void SetKeyframeHandler(TSharedPtr<IDetailKeyframeHandler> InKeyframeHandler) override;
virtual TSharedPtr<IDetailKeyframeHandler> GetKeyframeHandler() const override { return KeyframeHandler; }
virtual void SetExtensionHandler(TSharedPtr<IDetailPropertyExtensionHandler> InExtensionHandler) override;
virtual TSharedPtr<IDetailPropertyExtensionHandler> GetExtensionHandler() const override { return ExtensionHandler; }
virtual void SetChildrenCustomizationHandler(TSharedPtr<IDetailPropertyChildrenCustomizationHandler> InChildrenHandler) override;
virtual TSharedPtr<IDetailPropertyChildrenCustomizationHandler> GetChildrenCustomizationHandler() const override { return ChildrenCustomizationHandler; }
virtual bool IsPropertyVisible(const struct FPropertyAndParent& PropertyAndParent) const override;
virtual bool IsPropertyReadOnly(const struct FPropertyAndParent& PropertyAndParent) const override;
virtual bool IsCustomRowVisible(FName InRowName, FName InParentName) const override;
virtual bool IsCustomRowReadOnly(FName InRowName, FName InParentName) const override;
virtual void SetGenericLayoutDetailsDelegate(FOnGetDetailCustomizationInstance OnGetGenericDetails) override;
virtual FOnGetDetailCustomizationInstance& GetGenericLayoutDetailsDelegate() override { return GenericLayoutDelegate; }
virtual bool IsLocked() const override { return bIsLocked; }
virtual void RefreshRootObjectVisibility() override;
virtual FOnFinishedChangingProperties& OnFinishedChangingProperties() const override { return OnFinishedChangingPropertiesDelegate; }
virtual void RegisterInstancedCustomPropertyLayout(UStruct* Class, FOnGetDetailCustomizationInstance DetailLayoutDelegate) override;
virtual void RegisterInstancedCustomPropertyTypeLayout(FName PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, TSharedPtr<IPropertyTypeIdentifier> Identifier = nullptr) override;
virtual void UnregisterInstancedCustomPropertyLayout(UStruct* Class) override;
virtual void UnregisterInstancedCustomPropertyTypeLayout(FName PropertyTypeName, TSharedPtr<IPropertyTypeIdentifier> Identifier = nullptr) override;
virtual void SetCustomValidatePropertyNodesFunction(FOnValidatePropertyRowGeneratorNodes InCustomValidatePropertyNodesFunction) override
{
CustomValidatePropertyNodesFunction = MoveTemp(InCustomValidatePropertyNodesFunction);
}
virtual float GetRightColumnMinWidth() const override;
virtual void SetRightColumnMinWidth(float InMinWidth) override;
/** IDetailsViewPrivate interface */
virtual void RerunCurrentFilter() override;
void SetNodeExpansionState(TSharedRef<FDetailTreeNode> InTreeNode, bool bExpand, bool bRecursive) override;
void SaveCustomExpansionState(const FString& NodePath, bool bIsExpanded) override;
bool GetCustomSavedExpansionState(const FString& NodePath) const override;
virtual void NotifyFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent) override;
void RefreshTree() override;
virtual void RequestForceRefresh() override;
TSharedPtr<FAssetThumbnailPool> GetThumbnailPool() const override;
virtual const TArray<TSharedRef<IClassViewerFilter>>& GetClassViewerFilters() const override;
TSharedPtr<IPropertyUtilities> GetPropertyUtilities() override;
void CreateColorPickerWindow(const TSharedRef<FPropertyEditor>& PropertyEditor, bool bUseAlpha) override;
virtual void UpdateSinglePropertyMap(TSharedPtr<FComplexPropertyNode> InRootPropertyNode, FDetailLayoutData& LayoutData, bool bIsExternal) override;
virtual FNotifyHook* GetNotifyHook() const override { return DetailsViewArgs.NotifyHook; }
virtual const FCustomPropertyTypeLayoutMap& GetCustomPropertyTypeLayoutMap() const { return InstancedTypeToLayoutMap; }
virtual void SaveExpandedItems( TSharedRef<FPropertyNode> StartNode ) override;
virtual void RestoreExpandedItems(TSharedRef<FPropertyNode> StartNode) override;
virtual void RestoreExpandedItems(TSharedRef<FPropertyNode> StartNode, TMap<UStruct*, FStringPrefixTree>* OptionalExpansionStates);
virtual void MarkNodeAnimating(TSharedPtr<FPropertyNode> InNode, float InAnimationDuration, TOptional<FGuid> InAnimationBatchId) override;
virtual bool IsNodeAnimating(TSharedPtr<FPropertyNode> InNode) override;
virtual float GetNodeAnimationTime(TSharedPtr<FPropertyNode> InNode) override;
virtual FDetailColumnSizeData& GetColumnSizeData() override { return ColumnSizeData; }
virtual bool IsFavoritingEnabled() const override { return DetailsViewArgs.bAllowFavoriteSystem; }
virtual bool IsConnected() const = 0;
virtual FRootPropertyNodeList& GetRootNodes() = 0;
virtual void GetHeadNodes(TArray<TWeakPtr<FDetailTreeNode>>&) override;
/**
* Called when the open color picker window associated with this details view is closed
*/
void OnColorPickerWindowClosed(const TSharedRef<SWindow>& Window);
/**
* Requests that an item in the tree be expanded or collapsed
*
* @param TreeNode The tree node to expand
* @param bExpand true if the item should be expanded, false otherwise
*/
void RequestItemExpanded(TSharedRef<FDetailTreeNode> TreeNode, bool bExpand) override;
/**
* Sets the expansion state all root nodes and optionally all of their children
*
* @param bExpand The new expansion state
* @param bRecurse Whether or not to apply the expansion change to any children
*/
void SetRootExpansionStates(const bool bExpand, const bool bRecurse);
/**
* Adds an action to execute next tick
*/
virtual void EnqueueDeferredAction(FSimpleDelegate& DeferredAction) override;
/** Restore all expanded items in root nodes and external root nodes. */
void RestoreAllExpandedItems(TMap<UStruct*, FStringPrefixTree>* OptionalExpansionStates = nullptr);
/**
* Returns a @code TSharedPtr @endcode to the @code FDetailsDisplayManager @endcode for this
* details view
*/
virtual TSharedPtr<FDetailsDisplayManager> GetDisplayManager() override;
// SWidget interface
virtual bool SupportsKeyboardFocus() const override;
virtual FReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent) override;
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override;
// End of SWidget interface
// IScrollableWidget interface
virtual FVector2D GetScrollDistance() override;
virtual FVector2D GetScrollDistanceRemaining() override;
virtual TSharedRef<SWidget> GetScrollWidget() override;
// End of IScrollableWidget interface
protected:
/**
* Called when a color property is changed from a color picker
*/
void SetColorPropertyFromColorPicker(FLinearColor NewColor);
/** Contains one or more nodes being animated by a single timer. */
struct FAnimatingNodeCollection
{
FAnimatingNodeCollection()
: BatchId(FGuid::NewGuid())
, CreationTime(FPlatformTime::Seconds())
{
}
/** Creates a collection for the given node(s). If a BatchId is not specified, it's calculated based on the provided nodes. */
explicit FAnimatingNodeCollection(const TConstArrayView<TSharedPtr<FPropertyPath>>& InNodePaths, const FGuid& InBatchId = FGuid());
TArray<TSharedPtr<FPropertyPath>> NodePaths;
/** Required id for tracking and removal (Property Nodes aren't reliable), which also allow multiple nodes to be part of the same animation. */
FGuid BatchId;
FTimerHandle NodeTimer;
/** Utility function that provides a deterministic Id for the given NodePath. */
static FGuid GetIdForNodePath(const TSharedPtr<FPropertyPath>& InNodePath);
/** Get validity of this AnimatingNode, determined by it's node path. */
bool IsValid() const;
bool operator==(const FAnimatingNodeCollection& Other) const
{
if (NodePaths.Num() != Other.NodePaths.Num())
{
return false;
}
if (BatchId.IsValid())
{
return BatchId == Other.BatchId;
}
for (int32 Idx = 0; Idx < NodePaths.Num(); ++Idx)
{
if (!NodePaths[Idx].IsValid()
|| !Other.NodePaths[Idx].IsValid())
{
continue;
}
if (!FPropertyPath::AreEqual(NodePaths[Idx].ToSharedRef(), Other.NodePaths[Idx].ToSharedRef()))
{
return false;
}
}
return true;
}
bool operator!=(const FAnimatingNodeCollection& Other) const
{
return !(*this == Other);
}
/** Effectively resets the stored animation time. */
void ResetElapsedSeconds();
float GetElapsedSeconds() const;
private:
/** The time at which this FAnimatingNodeCollection was created, useful for resuming animation on widget reconstruction. */
double CreationTime = 0.0f;
};
/** Called when a node collection animation completes */
void HandleNodeAnimationComplete(FAnimatingNodeCollection* InAnimatedNode);
/** Returns the owning FAnimatingNodeCollection for the provided PropertyNode, if any. */
FAnimatingNodeCollection* GetAnimatingNodeCollectionForPropertyNode(const TSharedPtr<FPropertyNode>& InNode);
/** Updates the property map for access when customizing the details view. Generates default layout for properties */
void UpdatePropertyMaps();
virtual void CustomUpdatePropertyMap(TSharedPtr<FDetailLayoutBuilderImpl>& InDetailLayout) {}
void GetExpansionState(UStruct* BaseStruct, FStringPrefixTree& OutPrefixTree) const;
/** Updates the property map while keeping the expansion state of all items */
void UpdatePropertyMapsWithItemExpansions();
/** Called to get the visibility of the tree view */
EVisibility GetTreeVisibility() const;
/** Called to get the visibility of the scrollbar based on options, needs to be dynamic to avoid layout changing on expansion */
EVisibility GetScrollBarVisibility() const;
/** Returns the name of the image used for the icon on the filter button */
const FSlateBrush* OnGetFilterButtonImageResource() const;
/** Called when the locked button is clicked */
FReply OnLockButtonClicked();
/**
* Called to recursively expand/collapse the children of the given item
*
* @param InTreeNode The node that was expanded or collapsed
* @param bIsItemExpanded True if the item is expanded, false if it is collapsed
*/
void SetNodeExpansionStateRecursive( TSharedRef<FDetailTreeNode> InTreeNode, bool bIsItemExpanded );
/**
* Called when an item is expanded or collapsed in the detail tree
*
* @param InTreeNode The node that was expanded or collapsed
* @param bIsItemExpanded True if the item is expanded, false if it is collapsed
*/
void OnItemExpansionChanged( TSharedRef<FDetailTreeNode> InTreeNode, bool bIsItemExpanded );
/**
* Function called through a delegate on the TreeView to request children of a tree node
*
* @param InTreeNode The tree node to get children from
* @param OutChildren The list of children of InTreeNode that should be visible
*/
void OnGetChildrenForDetailTree( TSharedRef<FDetailTreeNode> InTreeNode, TArray< TSharedRef<FDetailTreeNode> >& OutChildren );
/**
* Returns an SWidget used as the visual representation of a node in the treeview.
*/
TSharedRef<ITableRow> OnGenerateRowForDetailTree( TSharedRef<FDetailTreeNode> InTreeNode, const TSharedRef<STableViewBase>& OwnerTable );
/** Clear focus when the row is scrolled out of view. */
void OnRowReleasedForDetailTree(const TSharedRef<ITableRow>& TableRow);
/** @return true if show only modified is checked */
bool IsShowOnlyModifiedChecked() const { return CurrentFilter.bShowOnlyModified; }
/** @return true if custom filter is checked */
bool IsCustomFilterChecked() const { return bCustomFilterActive; }
/** @return true if show all advanced is checked */
bool IsShowAllAdvancedChecked() const { return CurrentFilter.bShowAllAdvanced; }
/** @return true if show only differing is checked */
bool IsShowOnlyAllowedChecked() const { return CurrentFilter.bShowOnlyAllowed; }
/** @return true if show all advanced is checked */
bool IsShowAllChildrenIfCategoryMatchesChecked() const { return CurrentFilter.bShowAllChildrenIfCategoryMatches; }
/** @return true if show keyable is checked */
bool IsShowKeyableChecked() const { return CurrentFilter.bShowOnlyKeyable; }
/** @return true if show animated is checked */
bool IsShowAnimatedChecked() const { return CurrentFilter.bShowOnlyAnimated; }
/** Called when show only modified is clicked */
void OnShowOnlyModifiedClicked();
/** Called when custom filter is clicked */
void OnCustomFilterClicked();
/** Called when show all advanced is clicked */
void OnShowAllAdvancedClicked();
/** Called when show only differing is clicked */
void OnShowOnlyAllowedClicked();
/** Called when show all children if category matches is clicked */
void OnShowAllChildrenIfCategoryMatchesClicked();
/** Called when show keyable is clicked */
void OnShowKeyableClicked();
/** Called when show animated is clicked */
void OnShowAnimatedClicked();
/** Apply the CurrentFilter to the given root node. */
void FilterRootNode(const TSharedPtr<FComplexPropertyNode>& RootNode);
/** Updates the details with the CurrentFilter */
void UpdateFilteredDetails();
/** Called when the filter text changes. This filters specific property nodes out of view */
void OnFilterTextChanged(const FText& InFilterText);
/** Called when the filter text is cleared. Resets the filters */
void OnFilterTextCommitted(const FText& InSearchText, ETextCommit::Type InCommitType);
/** Called when the list of currently differing properties changes */
virtual void UpdatePropertyAllowList(const TSet<FPropertyPath>& InAllowedProperties) override { CurrentFilter.PropertyAllowList = InAllowedProperties; }
virtual TSharedPtr<SWidget> GetNameAreaWidget() override;
virtual void SetNameAreaCustomContent(TSharedRef<SWidget>& InCustomContent) override;
virtual TSharedPtr<SWidget> GetFilterAreaWidget() override;
virtual TSharedPtr<FUICommandList> GetHostCommandList() const override;
virtual TSharedPtr<FTabManager> GetHostTabManager() const override;
virtual void SetHostTabManager(TSharedPtr<FTabManager> InTabManager) override;
/**
* Hides or shows properties based on the passed in filter text
*
* @param InFilterText The filter text
*/
void FilterView( const FString& InFilterText );
/** Called to get the visibility of the filter box */
EVisibility GetFilterBoxVisibility() const;
virtual void SetCustomFilterDelegate(FSimpleDelegate InOverride) override
{
CustomFilterDelegate = InOverride;
}
virtual void SetCustomFilterLabel(FText InText) override
{
CustomFilterLabel = InText;
}
FText GetCustomFilterLabel() const
{
return CustomFilterLabel;
}
/** Free memory that is pending delete next editor tick even when widget not visible or ticking */
void SetPendingCleanupTimer();
/** Free memory that is pending delete during editor tick */
void HandlePendingCleanupTimer();
/** Free memory that is pending delete */
void HandlePendingCleanup();
/** Set timer to force refresh if one not already set */
void SetPendingRefreshTimer();
/** Clear timer to force refresh if set */
void ClearPendingRefreshTimer();
/** Force refresh during editor tick */
void HandlePendingRefreshTimer();
void SavePreSearchExpandedItems();
void RestorePreSearchExpandedItems();
/**
* Get a mutable version of the view config for setting values.
* @returns The view config for this view.
* @note If DetailsViewArgs.ViewIdentifier is not set, it is not possible to store settings for this view.
*/
struct FDetailsViewConfig* GetMutableViewConfig();
/**
* Get a const version of the view config for getting values.
* @returns The view config for this view.
* @note If DetailsViewArgs.ViewIdentifier is not set, it is not possible to retrieve settings for this view.
*/
const FDetailsViewConfig* GetConstViewConfig() const;
void SaveViewConfig();
/** Clear the keyboard focus if it's inside the given widget. */
void ClearKeyboardFocusIfWithin(const TSharedRef<SWidget>& Widget) const;
protected:
/** The user defined args for the details view */
FDetailsViewArgs DetailsViewArgs;
/** A mapping of classes to detail layout delegates, called when querying for custom detail layouts in this instance of the details view only*/
FCustomDetailLayoutMap InstancedClassToDetailLayoutMap;
/** A mapping of type names to detail layout delegates, called when querying for custom detail layouts in this instance of the details view only */
FCustomPropertyTypeLayoutMap InstancedTypeToLayoutMap;
/** The current detail layout based on objects in this details panel. There is one layout for each top level object node.*/
TArray<FDetailLayoutData> DetailLayouts;
/** Row for searching and view options */
TSharedPtr<SWidget> FilterRow;
/** Search box */
TSharedPtr<SSearchBox> SearchBox;
/** Customization instances that need to be destroyed when safe to do so */
TArray< TSharedPtr<IDetailCustomization> > CustomizationClassInstancesPendingDelete;
/** Detail layouts that need to be destroyed when safe to do so */
TArray< TSharedPtr<FDetailLayoutBuilderImpl> > DetailLayoutsPendingDelete;
/** Map of nodes that are requesting an automatic expansion/collapse due to being filtered */
TMap< TWeakPtr<FDetailTreeNode>, bool > FilteredNodesRequestingExpansionState;
/** Tree view */
TSharedPtr<SDetailTree> DetailTree;
/** Root tree nodes visible in the tree */
FDetailNodeList RootTreeNodes;
/** A container for external overlays provided by display managers. */
TSharedPtr<SBox> ExternalOverlayContainer;
/** Delegate executed to determine if a property should be visible */
FIsPropertyVisible IsPropertyVisibleDelegate;
/** Delegate executed to determine if a custom row should be visible. */
FIsCustomRowVisible IsCustomRowVisibleDelegate;
/** Delegate executed to determine if a property should be read-only */
FIsPropertyReadOnly IsPropertyReadOnlyDelegate;
/** Delegate executed to determine if a custom row should be read-only. */
FIsCustomRowReadOnly IsCustomRowReadOnlyDelegate;
/** Delegate called to see if a property editing is enabled */
FIsPropertyEditingEnabled IsPropertyEditingEnabledDelegate;
/** Delegate called when the details panel finishes editing a property (after post edit change is called) */
mutable FOnFinishedChangingProperties OnFinishedChangingPropertiesDelegate;
/** Container for passing around column size data to rows in the tree (each row has a splitter which can affect the column size)*/
FDetailColumnSizeData ColumnSizeData;
/** The property node that the color picker is currently editing. */
TWeakPtr<FPropertyNode> ColorPropertyNode;
/** Settings for this view */
TSharedPtr<IPropertyUtilities> PropertyUtilities;
/** Gets internal utilities for generating property layouts. */
TSharedPtr<IPropertyGenerationUtilities> PropertyGenerationUtilities;
/** The name area which is not recreated when selection changes */
TSharedPtr<SDetailNameArea> NameArea;
/** The current filter */
FDetailFilter CurrentFilter;
/** Delegate called to get generic details not specific to an object being viewed */
FOnGetDetailCustomizationInstance GenericLayoutDelegate;
/** Actions that should be executed next tick */
TArray<FSimpleDelegate> DeferredActions;
/** Root tree nodes that needs to be destroyed when safe */
FRootPropertyNodeList RootNodesPendingKill;
/** The handler for the keyframe UI, determines if the key framing UI should be displayed. */
TSharedPtr<IDetailKeyframeHandler> KeyframeHandler;
/** Property extension handler returns additional UI to apply after the customization is applied to the property. */
TSharedPtr<IDetailPropertyExtensionHandler> ExtensionHandler;
/** Property children customization handler allows to customize property's children. */
TSharedPtr<IDetailPropertyChildrenCustomizationHandler> ChildrenCustomizationHandler;
/** The tree node that is currently highlighted, may be none. */
TWeakPtr<FDetailTreeNode> CurrentlyHighlightedNode;
/** The list of nodes whose widgets should be animating. */
TArray<FAnimatingNodeCollection> CurrentlyAnimatingNodeCollections;
/**
* The @code DetailsDisplayManager @endcode which provides an API to manage some of the characteristics of the
* details display
*/
TSharedPtr<FDetailsDisplayManager> DisplayManager;
/** Current set of expanded detail nodes (by path) that should be saved when the details panel closes */
FStringPrefixTree ExpandedDetailNodes;
FStringPrefixTree PreSearchExpandedItems;
FStringPrefixTree PreSearchExpandedCategories;
/** Executed when the tree is refreshed */
FOnDisplayedPropertiesChanged OnDisplayedPropertiesChangedDelegate;
int32 NumVisibleTopLevelObjectNodes;
/** Used to refresh the tree when the allow list filter changes */
FDelegateHandle PropertyPermissionListChangedDelegate;
FDelegateHandle PropertyPermissionListEnabledDelegate;
/** Delegate for overriding the show modified filter */
FSimpleDelegate CustomFilterDelegate;
FText CustomFilterLabel;
/** True if this property view is currently locked (I.E The objects being observed are not changed automatically due to user selection)*/
bool bIsLocked : 1;
/** Whether or not this instance of the details view opened a color picker and it is not closed yet */
bool bHasOpenColorPicker : 1;
/** True if we want to skip generation of custom layouts for displayed object */
bool bDisableCustomDetailLayouts : 1;
/** When overriding show modified, you can't use the filter state to determine what is overridden anymore. Use this variable instead. */
bool bCustomFilterActive : 1;
/** Timer has already been set to be run next tick */
bool bPendingCleanupTimerSet : 1;
/** Are we currently running deferred actions? */
bool bRunningDeferredActions : 1;
/** Handle to the pending refresh request, if any */
FTimerHandle PendingRefreshTimerHandle;
mutable TSharedPtr<FEditConditionParser> EditConditionParser;
/** Optional custom filter(s) to be applied when selecting values for class properties */
TArray<TSharedRef<IClassViewerFilter>> ClassViewerFilters;
/** The EnsureDataIsValid function can be skipped with this member, if set. Useful if your implementation doesn't require this kind of validation each Tick. */
FOnValidateDetailsViewPropertyNodes CustomValidatePropertyNodesFunction;
};