Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/PropertyTextUtilities.h
2025-05-18 13:04:45 +08:00

21 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "UObject/PropertyPortFlags.h"
class FObjectBaseAddress;
class FProperty;
class FPropertyNode;
class FString;
class UObject;
class FPropertyTextUtilities
{
public:
static void PropertyToTextHelper(FString& OutString, const FPropertyNode* InPropertyNode, const FProperty* Property, const uint8* ValueAddress, UObject* Object, EPropertyPortFlags PortFlags);
static void PropertyToTextHelper(FString& OutString, const FPropertyNode* InPropertyNode, const FProperty* Property, const FObjectBaseAddress& ObjectAddress, EPropertyPortFlags PortFlags);
static void TextToPropertyHelper(const TCHAR* Buffer, const FPropertyNode* InPropertyNode, const FProperty* Property, uint8* ValueAddress, UObject* Object, EPropertyPortFlags PortFlags = PPF_None);
static void TextToPropertyHelper(const TCHAR* Buffer, const FPropertyNode* InPropertyNode, const FProperty* Property, const FObjectBaseAddress& ObjectAddress, EPropertyPortFlags PortFlags = PPF_None);
};