Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/PropertyRestriction.cpp
2025-05-18 13:04:45 +08:00

68 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PropertyRestriction.h"
#include "HAL/PlatformCrt.h"
#include "Templates/UnrealTemplate.h"
bool FPropertyRestriction::IsValueHidden(const FString& InValue) const
{
for (const FString& Value : HiddenValues)
{
if (InValue == Value)
{
return true;
}
}
return false;
}
bool FPropertyRestriction::IsValueDisabled(const FString& InValue)const
{
for (const FString& Value : DisabledValues)
{
if (InValue == Value)
{
return true;
}
}
return false;
}
void FPropertyRestriction::AddHiddenValue(FString InValue)
{
HiddenValues.Add(MoveTemp(InValue));
}
void FPropertyRestriction::AddDisabledValue(FString InValue)
{
DisabledValues.Add(MoveTemp(InValue));
}
void FPropertyRestriction::AddClassFilter(TSharedRef<IClassViewerFilter> InValue)
{
ClassViewFilter.Add(MoveTemp(InValue));
}
void FPropertyRestriction::RemoveHiddenValue(FString Value)
{
HiddenValues.Remove(Value);
}
void FPropertyRestriction::RemoveDisabledValue(FString Value)
{
DisabledValues.Remove(Value);
}
void FPropertyRestriction::RemoveClassFilter(TSharedRef<IClassViewerFilter> Value)
{
ClassViewFilter.Remove(Value);
}
void FPropertyRestriction::RemoveAll()
{
HiddenValues.Empty();
DisabledValues.Empty();
ClassViewFilter.Empty();
}