18 lines
612 B
C++
18 lines
612 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PropertyEditorDelegates.h"
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/** Defines internal utilities for generating property layouts. */
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class IPropertyGenerationUtilities
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{
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public:
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virtual ~IPropertyGenerationUtilities() { }
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/** Gets the instance type customization map for the details implementation providing this utilities object. */
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virtual const FCustomPropertyTypeLayoutMap& GetInstancedPropertyTypeLayoutMap() const = 0;
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/** Rebuilds the details tree nodes for the details implementation providing this utilities object. */
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virtual void RebuildTreeNodes() = 0;
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}; |