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UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/IPropertyGenerationUtilities.h
2025-05-18 13:04:45 +08:00

18 lines
612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PropertyEditorDelegates.h"
/** Defines internal utilities for generating property layouts. */
class IPropertyGenerationUtilities
{
public:
virtual ~IPropertyGenerationUtilities() { }
/** Gets the instance type customization map for the details implementation providing this utilities object. */
virtual const FCustomPropertyTypeLayoutMap& GetInstancedPropertyTypeLayoutMap() const = 0;
/** Rebuilds the details tree nodes for the details implementation providing this utilities object. */
virtual void RebuildTreeNodes() = 0;
};