Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/DetailsViewConfig.cpp
2025-05-18 13:04:45 +08:00

22 lines
378 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DetailsViewConfig.h"
#include "UObject/ObjectPtr.h"
TObjectPtr<UDetailsConfig> UDetailsConfig::Instance = nullptr;
void UDetailsConfig::Initialize()
{
if (Instance == nullptr)
{
Instance = NewObject<UDetailsConfig>();
Instance->AddToRoot();
}
}
UDetailsConfig* UDetailsConfig::Get()
{
return Instance;
}