22 lines
378 B
C++
22 lines
378 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DetailsViewConfig.h"
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#include "UObject/ObjectPtr.h"
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TObjectPtr<UDetailsConfig> UDetailsConfig::Instance = nullptr;
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void UDetailsConfig::Initialize()
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{
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if (Instance == nullptr)
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{
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Instance = NewObject<UDetailsConfig>();
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Instance->AddToRoot();
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}
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}
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UDetailsConfig* UDetailsConfig::Get()
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{
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return Instance;
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}
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