42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Math/Color.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class IDetailLayoutBuilder;
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class SColorBlock;
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class SHorizontalBox;
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class UPixelInspectorView;
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struct FGeometry;
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struct FPointerEvent;
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class FPixelInspectorDetailsCustomization : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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/** End IDetailCustomization interface */
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TWeakObjectPtr<UPixelInspectorView> PixelInspectorView; // The UI data object being customised
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IDetailLayoutBuilder* CachedDetailBuilder; // The detail builder for this cusomtomisation
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private:
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FReply HandleColorCellMouseButtonDown(const FGeometry &, const FPointerEvent &, int32 RowIndex, int32 ColumnIndex);
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TSharedRef<SHorizontalBox> GetGridColorContext();
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TSharedRef<SColorBlock> CreateColorCell(int32 RowIndex, int32 ColumnIndex, const FLinearColor &CellColor);
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/** Use MakeInstance to create an instance of this class */
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FPixelInspectorDetailsCustomization();
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};
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