Files
UnrealEngine/Engine/Source/Editor/PixelInspector/PixelInspectorModule.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PixelInspectorModule : ModuleRules
{
public PixelInspectorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"RHI",
"RenderCore",
"Slate",
"Engine",
"UnrealEd",
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Renderer",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"SlateCore",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd"
}
);
}
}
}