Files
UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/SkeletonTreePhysicsShapeItem.cpp
2025-05-18 13:04:45 +08:00

235 lines
7.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkeletonTreePhysicsShapeItem.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Images/SImage.h"
#include "Styling/AppStyle.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "ScopedTransaction.h"
#include "PhysicsEngine/SkeletalBodySetup.h"
#define LOCTEXT_NAMESPACE "FSkeletonTreePhysicsShapeItem"
FSkeletonTreePhysicsShapeItem::FSkeletonTreePhysicsShapeItem(USkeletalBodySetup* InBodySetup, const FName& InBoneName, int32 InBodySetupIndex, EAggCollisionShape::Type InShapeType, int32 InShapeIndex, const TSharedRef<class ISkeletonTree>& InSkeletonTree)
: FSkeletonTreeItem(InSkeletonTree)
, BodySetup(InBodySetup)
, BodySetupIndex(InBodySetupIndex)
, ShapeType(InShapeType)
, ShapeIndex(InShapeIndex)
{
switch (ShapeType)
{
case EAggCollisionShape::Sphere:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Sphere");
DefaultLabel = *FText::Format(LOCTEXT("SphereLabel", "{0} Sphere {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::Box:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Box");
DefaultLabel = *FText::Format(LOCTEXT("BoxLabel", "{0} Box {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::Sphyl:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Sphyl");
DefaultLabel = *FText::Format(LOCTEXT("CapsuleLabel", "{0} Capsule {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::Convex:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Convex");
DefaultLabel = *FText::Format(LOCTEXT("ConvexLabel", "{0} Convex {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::TaperedCapsule:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.TaperedCapsule");
DefaultLabel = *FText::Format(LOCTEXT("TaperedCapsuleLabel", "{0} Tapered Capsule {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::LevelSet:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Box");
DefaultLabel = *FText::Format(LOCTEXT("LevelSetLabel", "{0} Level Set {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::SkinnedLevelSet:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Box");
DefaultLabel = *FText::Format(LOCTEXT("SkinnedLevelSetLabel", "{0} Skinned Level Set {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::MLLevelSet:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Box");
DefaultLabel = *FText::Format(LOCTEXT("MLLevelSetLabel", "{0} ML Level Set {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
case EAggCollisionShape::SkinnedTriangleMesh:
ShapeBrush = FAppStyle::GetBrush("PhysicsAssetEditor.Tree.Box");
DefaultLabel = *FText::Format(LOCTEXT("SkinnedTriangleMeshLabel", "{0} Skinned Triangle Mesh {1}"), FText::FromName(InBoneName), FText::AsNumber(ShapeIndex)).ToString();
break;
default:
check(false);
break;
}
}
void FSkeletonTreePhysicsShapeItem::GenerateWidgetForNameColumn( TSharedPtr< SHorizontalBox > Box, const TAttribute<FText>& FilterText, FIsSelected InIsSelected )
{
Box->AddSlot()
.AutoWidth()
.Padding(FMargin(0.0f, 1.0f))
[
SNew( SImage )
.ColorAndOpacity(FSlateColor::UseForeground())
.Image(ShapeBrush)
];
TSharedRef<SInlineEditableTextBlock> InlineWidget = SNew(SInlineEditableTextBlock)
.ColorAndOpacity(FSlateColor::UseForeground())
.Text(this, &FSkeletonTreePhysicsShapeItem::GetNameAsText)
.ToolTipText(this, &FSkeletonTreePhysicsShapeItem::GetNameAsText)
.HighlightText(FilterText)
.Font(FAppStyle::GetFontStyle("PhysicsAssetEditor.Tree.Font"))
.OnTextCommitted(this, &FSkeletonTreePhysicsShapeItem::HandleTextCommitted)
.IsSelected(InIsSelected);
OnRenameRequested.BindSP(&InlineWidget.Get(), &SInlineEditableTextBlock::EnterEditingMode);
Box->AddSlot()
.AutoWidth()
.Padding(2, 0, 0, 0)
[
InlineWidget
];
}
TSharedRef< SWidget > FSkeletonTreePhysicsShapeItem::GenerateWidgetForDataColumn(const FName& DataColumnName, FIsSelected InIsSelected)
{
return SNullWidget::NullWidget;
}
FName FSkeletonTreePhysicsShapeItem::GetRowItemName() const
{
FString NameAsString = GetNameAsString();
return *NameAsString;
}
UObject* FSkeletonTreePhysicsShapeItem::GetObject() const
{
return BodySetup;
}
bool FSkeletonTreePhysicsShapeItem::CanRenameItem() const
{
return true;
}
void FSkeletonTreePhysicsShapeItem::OnItemDoubleClicked()
{
OnRenameRequested.ExecuteIfBound();
}
void FSkeletonTreePhysicsShapeItem::RequestRename()
{
OnRenameRequested.ExecuteIfBound();
}
FString FSkeletonTreePhysicsShapeItem::GetNameAsString() const
{
FString StringName;
auto GetPrimitiveName = [this, &StringName](const auto& GeometryCollection)
{
if (GeometryCollection.IsValidIndex(ShapeIndex))
{
StringName = GeometryCollection[ShapeIndex].GetName().GetPlainNameString();
}
};
switch (ShapeType)
{
case EAggCollisionShape::Sphere:
GetPrimitiveName(BodySetup->AggGeom.SphereElems);
break;
case EAggCollisionShape::Box:
GetPrimitiveName(BodySetup->AggGeom.BoxElems);
break;
case EAggCollisionShape::Sphyl:
GetPrimitiveName(BodySetup->AggGeom.SphylElems);
break;
case EAggCollisionShape::Convex:
GetPrimitiveName(BodySetup->AggGeom.ConvexElems);
break;
case EAggCollisionShape::TaperedCapsule:
GetPrimitiveName(BodySetup->AggGeom.TaperedCapsuleElems);
break;
case EAggCollisionShape::LevelSet:
GetPrimitiveName(BodySetup->AggGeom.LevelSetElems);
break;
case EAggCollisionShape::SkinnedLevelSet:
GetPrimitiveName(BodySetup->AggGeom.SkinnedLevelSetElems);
break;
case EAggCollisionShape::MLLevelSet:
GetPrimitiveName(BodySetup->AggGeom.MLLevelSetElems);
break;
case EAggCollisionShape::SkinnedTriangleMesh:
GetPrimitiveName(BodySetup->AggGeom.SkinnedTriangleMeshElems);
break;
}
if(StringName.IsEmpty())
{
StringName = DefaultLabel.ToString();
}
return StringName;
}
FText FSkeletonTreePhysicsShapeItem::GetNameAsText() const
{
return FText::FromString(GetNameAsString());
}
void FSkeletonTreePhysicsShapeItem::HandleTextCommitted(const FText& InText, ETextCommit::Type InCommitType)
{
if(!InText.IsEmpty())
{
FScopedTransaction Transaction(LOCTEXT("RenameShapeTransaction", "Rename Shape"));
BodySetup->Modify();
auto SetPrimitiveName = [this, InText](auto& GeometryCollection)
{
if (GeometryCollection.IsValidIndex(ShapeIndex))
{
GeometryCollection[ShapeIndex].SetName(*InText.ToString());
}
};
switch (ShapeType)
{
case EAggCollisionShape::Sphere:
SetPrimitiveName(BodySetup->AggGeom.SphereElems);
break;
case EAggCollisionShape::Box:
SetPrimitiveName(BodySetup->AggGeom.BoxElems);
break;
case EAggCollisionShape::Sphyl:
SetPrimitiveName(BodySetup->AggGeom.SphylElems);
break;
case EAggCollisionShape::Convex:
SetPrimitiveName(BodySetup->AggGeom.ConvexElems);
break;
case EAggCollisionShape::TaperedCapsule:
SetPrimitiveName(BodySetup->AggGeom.TaperedCapsuleElems);
break;
case EAggCollisionShape::LevelSet:
SetPrimitiveName(BodySetup->AggGeom.LevelSetElems);
break;
case EAggCollisionShape::SkinnedLevelSet:
SetPrimitiveName(BodySetup->AggGeom.SkinnedLevelSetElems);
break;
case EAggCollisionShape::MLLevelSet:
SetPrimitiveName(BodySetup->AggGeom.MLLevelSetElems);
break;
case EAggCollisionShape::SkinnedTriangleMesh:
SetPrimitiveName(BodySetup->AggGeom.SkinnedTriangleMeshElems);
break;
default:
check(false);
break;
}
}
}
#undef LOCTEXT_NAMESPACE