Files
UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/SkeletonTreePhysicsItem.h
2025-05-18 13:04:45 +08:00

49 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateColor.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STableRow.h"
#include "SkeletonTreeItem.h"
class FSkeletonTreePhysicsItem : public FSkeletonTreeItem
{
public:
SKELETON_TREE_ITEM_TYPE(FSkeletonTreePhysicsItem, FSkeletonTreeItem)
FSkeletonTreePhysicsItem(class UPhysicsAsset* const InPhysicsAsset, const TSharedRef<class ISkeletonTree>& InSkeletonTree);
/** ISkeletonTreeItem interface */
virtual void GenerateWidgetForNameColumn(TSharedPtr< SHorizontalBox > Box, const TAttribute<FText>& FilterText, FIsSelected InIsSelected) override;
virtual TSharedRef< SWidget > GenerateWidgetForDataColumn(const FName& DataColumnName, FIsSelected InIsSelected) override;
virtual FName GetRowItemName() const override { return DisplayName; }
/** UI Callbacks */
virtual void OnToggleItemDisplayed(ECheckBoxState InCheckboxState) = 0;
virtual ECheckBoxState IsItemDisplayed() const = 0;
private:
/** Gets the icon to display for this body */
virtual const FSlateBrush* GetBrush() const = 0;
/** Gets the color to display the item's text */
virtual FSlateColor GetTextColor() const = 0;
/** Gets the tool tip to display on hovering over the item's name */
virtual FText GetNameColumnToolTip() const = 0;
protected:
/** Gets the physics asset render settings for this physics item */
struct FPhysicsAssetRenderSettings* GetRenderSettings() const;
/** Unique ID of the physics asset for this physics item */
uint32 PhysicsAssetPathNameHash;
/** The name of the item in the tree */
FName DisplayName;
};