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UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SBoneNode.h
2025-05-18 13:04:45 +08:00

17 lines
362 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PhysicsAssetGraph/SPhysicsAssetGraphNode.h"
class SBoneNode : public SPhysicsAssetGraphNode
{
public:
SLATE_BEGIN_ARGS(SBoneNode){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct(const FArguments& InArgs, class UPhysicsAssetGraphNode_Bone* InNode);
};