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UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorToolMenuContext.h
2025-05-18 13:04:45 +08:00

18 lines
327 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhysicsAssetEditorToolMenuContext.generated.h"
class FPhysicsAssetEditor;
UCLASS()
class UPhysicsAssetEditorToolMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<FPhysicsAssetEditor> PhysicsAssetEditor;
};