18 lines
327 B
C++
18 lines
327 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PhysicsAssetEditorToolMenuContext.generated.h"
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class FPhysicsAssetEditor;
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UCLASS()
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class UPhysicsAssetEditorToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<FPhysicsAssetEditor> PhysicsAssetEditor;
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};
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