26 lines
799 B
C++
26 lines
799 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "WorkflowOrientedApp/ApplicationMode.h"
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#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
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#include "WorkflowOrientedApp/WorkflowTabManager.h"
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class FPhysicsAssetEditor;
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class FPhysicsAssetEditorMode : public FApplicationMode
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{
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public:
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FPhysicsAssetEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree, TSharedRef<class IPersonaPreviewScene> InPreviewScene);
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/** FApplicationMode interface */
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virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
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protected:
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/** The hosting app */
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TWeakPtr<FPhysicsAssetEditor> PhysicsAssetEditorPtr;
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/** The tab factories we support */
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FWorkflowAllowedTabSet TabFactories;
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};
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