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UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorMode.h
2025-05-18 13:04:45 +08:00

26 lines
799 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WorkflowOrientedApp/ApplicationMode.h"
#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FPhysicsAssetEditor;
class FPhysicsAssetEditorMode : public FApplicationMode
{
public:
FPhysicsAssetEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree, TSharedRef<class IPersonaPreviewScene> InPreviewScene);
/** FApplicationMode interface */
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
protected:
/** The hosting app */
TWeakPtr<FPhysicsAssetEditor> PhysicsAssetEditorPtr;
/** The tab factories we support */
FWorkflowAllowedTabSet TabFactories;
};