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UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorAnimInstance.h
2025-05-18 13:04:45 +08:00

31 lines
911 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* Used by Preview in PhysicsAssetEditor, allows us to switch between immediate mode and vanilla physx
*/
#pragma once
#include "AnimPreviewInstance.h"
#include "PhysicsAssetEditorAnimInstance.generated.h"
class UAnimSequence;
UCLASS(transient, NotBlueprintable)
class UPhysicsAssetEditorAnimInstance : public UAnimPreviewInstance
{
GENERATED_UCLASS_BODY()
virtual void Grab(FName InBoneName, const FVector& Location, const FRotator& Rotation, bool bRotationConstrained);
virtual void Ungrab();
virtual void UpdateHandleTransform(const FTransform& NewTransform);
virtual void UpdateDriveSettings(bool bLinearSoft, float LinearStiffness, float LinearDamping);
virtual void CreateSimulationFloor(FBodyInstance* FloorBodyInstance, const FTransform& Transform);
protected:
virtual FAnimInstanceProxy* CreateAnimInstanceProxy() override;
};