31 lines
911 B
C++
31 lines
911 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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*
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* Used by Preview in PhysicsAssetEditor, allows us to switch between immediate mode and vanilla physx
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*/
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#pragma once
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#include "AnimPreviewInstance.h"
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#include "PhysicsAssetEditorAnimInstance.generated.h"
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class UAnimSequence;
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UCLASS(transient, NotBlueprintable)
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class UPhysicsAssetEditorAnimInstance : public UAnimPreviewInstance
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{
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GENERATED_UCLASS_BODY()
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virtual void Grab(FName InBoneName, const FVector& Location, const FRotator& Rotation, bool bRotationConstrained);
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virtual void Ungrab();
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virtual void UpdateHandleTransform(const FTransform& NewTransform);
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virtual void UpdateDriveSettings(bool bLinearSoft, float LinearStiffness, float LinearDamping);
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virtual void CreateSimulationFloor(FBodyInstance* FloorBodyInstance, const FTransform& Transform);
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protected:
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virtual FAnimInstanceProxy* CreateAnimInstanceProxy() override;
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};
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