Files
UnrealEngine/Engine/Source/Editor/Persona/Public/PersonaAssetEditorToolkit.h
2025-05-18 13:04:45 +08:00

37 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
DECLARE_MULTICAST_DELEGATE_OneParam(FOnAttachToolkit, const TSharedRef<IToolkit>&);
DECLARE_MULTICAST_DELEGATE_OneParam(FOnDetachToolkit, const TSharedRef<IToolkit>&);
/** Persona asset editor toolkit wrapper, used to auto inject the persona editor mode manager */
class PERSONA_API FPersonaAssetEditorToolkit : public FWorkflowCentricApplication
{
public:
/** FAssetEditorToolkit interface */
virtual void CreateEditorModeManager() override;
// IToolkitHost Interface
virtual void OnToolkitHostingStarted(const TSharedRef<class IToolkit>& Toolkit) override;
virtual void OnToolkitHostingFinished(const TSharedRef<class IToolkit>& Toolkit) override;
// Returns the currently hosted toolkit. Can be invalid if no toolkit is being hosted.
TSharedPtr<IToolkit> GetHostedToolkit() const { return HostedToolkit; }
FOnAttachToolkit& GetOnAttachToolkit() { return OnAttachToolkit; }
FOnDetachToolkit& GetOnDetachToolkit() { return OnDetachToolkit; }
protected:
virtual void OnEditorModeIdChanged(const FEditorModeID& ModeChangedID, bool bIsEnteringMode);
protected:
FOnAttachToolkit OnAttachToolkit;
FOnDetachToolkit OnDetachToolkit;
// The toolkit we're currently hosting.
TSharedPtr<IToolkit> HostedToolkit;
};