33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SCompoundWidget.h"
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struct FRichCurve;
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enum class ERawCurveTrackTypes : uint8;
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struct FSmartName;
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/** Interface to the curve editor tab in the anim sequence editor */
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class IAnimSequenceCurveEditor : public SCompoundWidget
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{
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public:
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/** Reset the curves that are edited by this widget */
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virtual void ResetCurves() = 0;
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/** Add a curve for editing */
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virtual void AddCurve(const FText& InCurveDisplayName, const FLinearColor& InCurveColor, const FName& InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate InOnCurveModified) = 0;
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UE_DEPRECATED(5.3, "Please use AddCurve that takes an FName.")
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virtual void AddCurve(const FText& InCurveDisplayName, const FLinearColor& InCurveColor, const FSmartName& InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate InOnCurveModified) {}
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/** Remove a curve for editing */
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virtual void RemoveCurve(const FName& InName, ERawCurveTrackTypes InType, int32 InCurveIndex) = 0;
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UE_DEPRECATED(5.3, "Please use AddCurve that takes an FName.")
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virtual void RemoveCurve(const FSmartName& InName, ERawCurveTrackTypes InType, int32 InCurveIndex) {}
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/** Zoom to fit all the curves */
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virtual void ZoomToFit() = 0;
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}; |