36 lines
816 B
C++
36 lines
816 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
|
|
#include "AnimationSequenceBrowserMenuContexts.generated.h"
|
|
|
|
class SAnimationSequenceBrowser;
|
|
|
|
UCLASS(BlueprintType)
|
|
class PERSONA_API UAnimationSequenceBrowserContextMenuContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
TWeakPtr<SAnimationSequenceBrowser> OwningAnimSequenceBrowser;
|
|
|
|
UPROPERTY()
|
|
TArray<TWeakObjectPtr<UObject>> SelectedObjects;
|
|
|
|
UFUNCTION(BlueprintCallable, Category = AnimationEditorExtensions)
|
|
TArray<UObject*> GetSelectedObjects() const
|
|
{
|
|
TArray<UObject*> Result;
|
|
Result.Reserve(SelectedObjects.Num());
|
|
for (const TWeakObjectPtr<UObject>& Object : SelectedObjects)
|
|
{
|
|
Result.Add(Object.Get());
|
|
}
|
|
return Result;
|
|
}
|
|
};
|