Files
UnrealEngine/Engine/Source/Editor/Persona/Private/STimingTrack.h
2025-05-18 13:04:45 +08:00

36 lines
861 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "Misc/Attribute.h"
#include "STrack.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class FArrangedChildren;
struct FGeometry;
//////////////////////////////////////////////////////////////////////////
// Specialised anim track which arranges overlapping nodes into groups
class STimingTrack : public STrack
{
public:
SLATE_BEGIN_ARGS(STimingTrack)
{}
SLATE_ATTRIBUTE(float, ViewInputMin)
SLATE_ATTRIBUTE(float, ViewInputMax)
SLATE_ATTRIBUTE(float, TrackMaxValue)
SLATE_ATTRIBUTE(float, TrackMinValue)
SLATE_ATTRIBUTE(int32, TrackNumDiscreteValues)
SLATE_END_ARGS()
void Construct(const FArguments& Args);
virtual void OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const override;
protected:
};