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UnrealEngine/Engine/Source/Editor/Persona/Private/SAssetFamilyShortcutBar.h
2025-05-18 13:04:45 +08:00

40 lines
984 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "AssetThumbnail.h"
class SHorizontalBox;
class FWorkflowCentricApplication;
class SAssetFamilyShortcutBar : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SAssetFamilyShortcutBar)
{}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<class FWorkflowCentricApplication>& InHostingApp, const TSharedRef<class IAssetFamily>& InAssetFamily);
private:
void BuildShortcuts();
void OnAssetFamilyChanged();
/** The thumbnail pool for displaying asset shortcuts */
TSharedPtr<class FAssetThumbnailPool> ThumbnailPool;
/** Container widget for shortcuts */
TSharedPtr<SHorizontalBox> HorizontalBox;
/** Asset family we represent */
TSharedPtr<IAssetFamily> AssetFamily;
/** App we are embedded in */
TWeakPtr<FWorkflowCentricApplication> WeakHostingApp;
};