47 lines
888 B
C++
47 lines
888 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Input/Reply.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWindow.h"
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class SImportPathDialog: public SWindow
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{
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public:
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SLATE_BEGIN_ARGS(SImportPathDialog)
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{
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}
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SLATE_ARGUMENT(FText, DefaultAssetPath)
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SLATE_END_ARGS()
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SImportPathDialog()
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: UserResponse(EAppReturnType::Cancel)
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{
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}
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void Construct(const FArguments& InArgs);
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public:
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/** Displays the dialog in a blocking fashion */
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EAppReturnType::Type ShowModal();
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/** Gets the resulting asset path */
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FString GetAssetPath();
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protected:
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void OnPathChange(const FString& NewPath);
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FReply OnButtonClick(EAppReturnType::Type ButtonID);
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bool IsOkButtonEnabled() const;
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EAppReturnType::Type UserResponse;
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FText AssetPath;
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FText AssetName;
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FText Duration;
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static FText LastUsedAssetPath;
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};
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