72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SAnimCompositeEditor.h"
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#include "Animation/EditorAnimBaseObj.h"
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#include "IDocumentation.h"
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#include "SAnimNotifyPanel.h"
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#include "Editor.h"
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#include "AnimTimeline/AnimModel_AnimComposite.h"
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#include "AnimTimeline/SAnimTimeline.h"
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//////////////////////////////////////////////////////////////////////////
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// SAnimCompositeEditor
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TSharedRef<SWidget> SAnimCompositeEditor::CreateDocumentAnchor()
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{
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return IDocumentation::Get()->CreateAnchor(TEXT("Engine/Animation/AnimationComposite"));
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}
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void SAnimCompositeEditor::Construct(const FArguments& InArgs, const TSharedRef<class IPersonaPreviewScene>& InPreviewScene, const TSharedRef<class IEditableSkeleton>& InEditableSkeleton, const TSharedRef<FUICommandList>& InCommandList)
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{
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CompositeObj = InArgs._Composite;
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check(CompositeObj);
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AnimModel = MakeShared<FAnimModel_AnimComposite>(InPreviewScene, InEditableSkeleton, InCommandList, CompositeObj);
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AnimModel->OnSelectObjects = FOnObjectsSelected::CreateSP(this, &SAnimEditorBase::OnSelectionChanged);
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AnimModel->OnInvokeTab = InArgs._OnInvokeTab;
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AnimModel->OnEditCurves = FOnEditCurves::CreateLambda([this, InOnEditCurves = InArgs._OnEditCurves](UAnimSequenceBase* InAnimSequence, const TArray<IAnimationEditor::FCurveEditInfo>& InCurveInfo, const TSharedPtr<ITimeSliderController>& InExternalTimeSliderController)
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{
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InOnEditCurves.ExecuteIfBound(InAnimSequence, InCurveInfo, TimelineWidget->GetTimeSliderController());
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});
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AnimModel->Initialize();
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SAnimEditorBase::Construct( SAnimEditorBase::FArguments()
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.OnObjectsSelected(InArgs._OnObjectsSelected)
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.AnimModel(AnimModel),
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InPreviewScene);
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if (GEditor)
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{
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GEditor->RegisterForUndo(this);
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}
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}
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SAnimCompositeEditor::~SAnimCompositeEditor()
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{
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if (GEditor)
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{
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GEditor->UnregisterForUndo(this);
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}
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}
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void SAnimCompositeEditor::PostUndo( bool bSuccess )
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{
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PostUndoRedo();
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}
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void SAnimCompositeEditor::PostRedo( bool bSuccess )
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{
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PostUndoRedo();
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}
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void SAnimCompositeEditor::PostUndoRedo()
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{
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GetPreviewScene()->SetPreviewAnimationAsset(CompositeObj);
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AnimModel->RefreshTracks();
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}
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