Files
UnrealEngine/Engine/Source/Editor/Persona/Private/SAnimCompositeEditor.cpp
2025-05-18 13:04:45 +08:00

72 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SAnimCompositeEditor.h"
#include "Animation/EditorAnimBaseObj.h"
#include "IDocumentation.h"
#include "SAnimNotifyPanel.h"
#include "Editor.h"
#include "AnimTimeline/AnimModel_AnimComposite.h"
#include "AnimTimeline/SAnimTimeline.h"
//////////////////////////////////////////////////////////////////////////
// SAnimCompositeEditor
TSharedRef<SWidget> SAnimCompositeEditor::CreateDocumentAnchor()
{
return IDocumentation::Get()->CreateAnchor(TEXT("Engine/Animation/AnimationComposite"));
}
void SAnimCompositeEditor::Construct(const FArguments& InArgs, const TSharedRef<class IPersonaPreviewScene>& InPreviewScene, const TSharedRef<class IEditableSkeleton>& InEditableSkeleton, const TSharedRef<FUICommandList>& InCommandList)
{
CompositeObj = InArgs._Composite;
check(CompositeObj);
AnimModel = MakeShared<FAnimModel_AnimComposite>(InPreviewScene, InEditableSkeleton, InCommandList, CompositeObj);
AnimModel->OnSelectObjects = FOnObjectsSelected::CreateSP(this, &SAnimEditorBase::OnSelectionChanged);
AnimModel->OnInvokeTab = InArgs._OnInvokeTab;
AnimModel->OnEditCurves = FOnEditCurves::CreateLambda([this, InOnEditCurves = InArgs._OnEditCurves](UAnimSequenceBase* InAnimSequence, const TArray<IAnimationEditor::FCurveEditInfo>& InCurveInfo, const TSharedPtr<ITimeSliderController>& InExternalTimeSliderController)
{
InOnEditCurves.ExecuteIfBound(InAnimSequence, InCurveInfo, TimelineWidget->GetTimeSliderController());
});
AnimModel->Initialize();
SAnimEditorBase::Construct( SAnimEditorBase::FArguments()
.OnObjectsSelected(InArgs._OnObjectsSelected)
.AnimModel(AnimModel),
InPreviewScene);
if (GEditor)
{
GEditor->RegisterForUndo(this);
}
}
SAnimCompositeEditor::~SAnimCompositeEditor()
{
if (GEditor)
{
GEditor->UnregisterForUndo(this);
}
}
void SAnimCompositeEditor::PostUndo( bool bSuccess )
{
PostUndoRedo();
}
void SAnimCompositeEditor::PostRedo( bool bSuccess )
{
PostUndoRedo();
}
void SAnimCompositeEditor::PostUndoRedo()
{
GetPreviewScene()->SetPreviewAnimationAsset(CompositeObj);
AnimModel->RefreshTracks();
}