34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PoseWatchManagerFwd.h"
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#include "PoseWatchManagerDefaultHierarchy.h"
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struct FPoseWatchManagerItemSelection;
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class SPoseWatchManager;
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class FPoseWatchManagerDefaultMode
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{
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public:
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FPoseWatchManagerDefaultMode(SPoseWatchManager* InPoseWatchManager);
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void Rebuild();
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bool ParseDragDrop(FPoseWatchManagerDragDropPayload& OutPayload, const FDragDropOperation& Operation) const;
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FPoseWatchManagerDragValidationInfo ValidateDrop(const IPoseWatchManagerTreeItem& DropTarget, const FPoseWatchManagerDragDropPayload& Payload) const;
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void OnDrop(IPoseWatchManagerTreeItem& DropTarget, const FPoseWatchManagerDragDropPayload& Payload, const FPoseWatchManagerDragValidationInfo& ValidationInfo) const;
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TSharedPtr<FDragDropOperation> CreateDragDropOperation(const TArray<FPoseWatchManagerTreeItemPtr>& InTreeItems) const;
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FReply OnDragOverItem(const FDragDropEvent& Event, const IPoseWatchManagerTreeItem& Item) const;
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int32 GetTypeSortPriority(const IPoseWatchManagerTreeItem& Item) const { return 0; }
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SPoseWatchManager* PoseWatchManager;
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TUniquePtr<FPoseWatchManagerDefaultHierarchy> Hierarchy;
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}; |