21 lines
588 B
C++
21 lines
588 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PoseWatchManagerFwd.h"
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#include "IPoseWatchManagerTreeItem.h"
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class FPoseWatchManagerDefaultMode;
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class FPoseWatchManagerDefaultHierarchy
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{
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public:
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FPoseWatchManagerDefaultHierarchy(FPoseWatchManagerDefaultMode* InMode);
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FPoseWatchManagerTreeItemPtr FindParent(const IPoseWatchManagerTreeItem& Item, const TMap<FObjectKey, FPoseWatchManagerTreeItemPtr>& Items) const;
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void CreateItems(TArray<FPoseWatchManagerTreeItemPtr>& OutItems) const;
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FPoseWatchManagerDefaultMode* Mode;
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}; |