29 lines
1016 B
C++
29 lines
1016 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PoseWatchManagerColumnLabel.h"
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#include "PoseWatchManagerFwd.h"
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#include "PoseWatchManagerStandaloneTypes.h"
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#include "IPoseWatchManagerTreeItem.h"
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#include "IPoseWatchManager.h"
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#define LOCTEXT_NAMESPACE "PoseWatchManagerColumnLabel"
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SHeaderRow::FColumn::FArguments FPoseWatchManagerItemLabelColumn::ConstructHeaderRowColumn()
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{
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return SHeaderRow::Column(GetColumnID())
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.FillWidth(5.0f);
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}
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const TSharedRef<SWidget> FPoseWatchManagerItemLabelColumn::ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row)
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{
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IPoseWatchManager* PoseWatchManager = WeakPoseWatchManager.Pin().Get();
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check(PoseWatchManager);
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return TreeItem->GenerateLabelWidget(*PoseWatchManager, Row);
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}
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void FPoseWatchManagerItemLabelColumn::PopulateSearchStrings(const IPoseWatchManagerTreeItem& Item, TArray< FString >& OutSearchStrings) const
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{
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OutSearchStrings.Add(Item.GetDisplayString());
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}
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#undef LOCTEXT_NAMESPACE
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