Files
UnrealEngine/Engine/Source/Editor/Persona/Private/PoseEditorCommands.h
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
/**
* Class containing commands for pose editor
*/
class FPoseEditorCommands : public TCommands<FPoseEditorCommands>
{
public:
FPoseEditorCommands()
: TCommands<FPoseEditorCommands>
(
TEXT("PoseEditor"), // Context name for fast lookup
NSLOCTEXT("Contexts", "PoseEditor", "Pose Editor"), // Localized context name for displaying
NAME_None, // Parent context name.
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{}
/** Initialize commands */
virtual void RegisterCommands() override;
/** Paste all names */
TSharedPtr< FUICommandInfo > PasteAllNames;
/** Update selected pose to match viewport */
TSharedPtr< FUICommandInfo > UpdatePoseToCurrent;
TSharedPtr< FUICommandInfo > AddPoseFromCurrent;
TSharedPtr< FUICommandInfo > AddPoseFromReference;
};