31 lines
974 B
C++
31 lines
974 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PoseWatchManagerFwd.h"
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#include "PoseWatchManagerStandaloneTypes.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Views/SHeaderRow.h"
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template<typename ItemType> class STableRow;
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class IPoseWatchManagerColumn : public TSharedFromThis<IPoseWatchManagerColumn>
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{
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public:
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virtual ~IPoseWatchManagerColumn() {};
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virtual FName GetColumnID() = 0;
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() = 0;
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virtual const TSharedRef<SWidget> ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row) = 0;
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virtual void PopulateSearchStrings(const IPoseWatchManagerTreeItem& Item, TArray<FString>& OutSearchStrings) const {}
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virtual bool SupportsSorting() const { return false; }
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virtual void SortItems(TArray<FPoseWatchManagerTreeItemPtr>& OutItems, const EColumnSortMode::Type SortMode) const {}
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};
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